Page 5 of 5
Using Your Captures:
Screen & Print Formats
Getting
from Screen to Print
The
most common use of frame captures is printing
them--whether in a book, magazine, or word-processed
term paper. This, obviously, was our goal while preparing
the frame captures for Television. The process
we used and the format/specifications we chose would
be appropriate in many contexts. As always, we looked
for the cheapest method that resulted in good images.
[Tech note for nerds: the specs for Television's images.]
Print Formats
The
world of image formats is a confusing and complex one.
As we saw on page 4, Premiere Elements and iMovie give you the following options
when saving a frame grab:
- Bitmap
- JPEG
- Macintosh
PICT
- Targa
- TIFF
- Windows
Metafiles
For
our purposes, it's not worth going into the differences
among all these formats, but, basically, each stores
image data in its own way. (Wikipedia can tell you more about image file formats.)
And,
although this is a gross over-simplification...
- JPEG
is the best format to use for images that will appear
on a computer or television screen.
- TIFF
is the best format to use for images that will appear
in print.
But
what if you want to both print a frame grab and use it in a Web page?
- Save
it as a TIFF file first and then use an image-processing
program to convert it to the JPEG format.
- Or,
you could also save the image twice--once as a TIFF
file and once as a JPEG.
- If
you're using iMovie on the Mac, then TIFF is not an
option. Just start with JPEG and convert the file
to TIFF later, if you're going to print it.
A Tip About Formats and Word Processing
Many
word processors will accept JPEG files and do their
own conversion of them to a format they like. So, starting
with a TIFF file is not entirely necessary. However,
professional printers will almost always prefer a TIFF
file to a JPEG.
Dots
and Dots
First,
some fundamental principles:
- Images
on TV monitors, computer screens, and in print are
all made of dots.
- The
more dots in each inch of an image, the sharper
it will appear.
If
we examine a detail from this frame capture taken from
a WorldCom commercial, we can clearly see the pixels
(short for "picture element")
that comprise the image. Note that they're square and
not round dots.
Compare
this with the same part of this capture as it appears
in print in Television (p. 400; 3rd edition).
In
print, the image is made up of irregularly sized dots
(not really squares). And, more significantly for our
purposes, it takes more dots in print to make
an acceptable-looking image than it does on a computer
or television screen. In an inch of computer-monitor
real estate, there are typically 72-85 pixels, but each
inch of the images printed in Television contains
220 dots. And, further, many magazines and books cram even more dots into each inch.
Consequently,
a frame grab that is, say, 10 inches wide on our computer
monitors might be 800 pixels across. If these 800 on-screen
pixels were converted to a printed image using 220 of
them for each inch, then the resulting image would be
less than four inches wide (800 divided by 220 = 3.63
inches).
From Television to Computer to Print
These
pixel numbers are further complicated when one considers
that our frame grabs were television images before
they were computer images. Analog television images
consist of a very limited number of pixels. Indeed,
the number of pixels in NTSC images is much lower than
that of a computer monitor--although high-definition
television is changing this. (NTSC is the North American
standard for television images.)
[Tech
note for nerds: when a pixel is not a pixel.]
Basically,
the NTSC television image offers you a width of 720
pixels and a height of 486 pixels. If you're quick with
a calculator, you'll notice that this is an aspect ratio
of 1.48 to 1, which does not match the actual aspect
ratio of standard-definition television (1.33 to 1). The reason?
NTSC
pixels are not square!
They're
actually taller than they are wide. These tall pixels
compensate for the relative lack of pixels in the height
of a TV image and give us our 1.33-to-1 ratio.
[Tech note for nerds: counting pixels.]
What
real impact do all these confusing numbers have on frame
capturing?
- Most
importantly, there are only so many pixels in a TV
image. On a computer screen or in print, a frame-grab
image will never be as sharp as a photograph.
- When
capturing an image, software such as Premiere Elements and
iMovie (see page 4)
must convert rectangular, non-square TV pixels into square computer pixels. And, further, they must add (interpolate)
pixels in this process--attempting to do so in a way
that will not betray the original image.
- Frame-grab
software will often let you choose a size--in pixels--in
which to save the image.
Click here to see the WorldCom frame grab at 640x480 pixels
in a new browser window.
When
this frame was printed in Television, we kept
its width under 3 inches, which resulted in a tolerable
looking image. Click
here to see the WorldCom frame grab as it appears
in Television (3rd edition), on p. 402.
Of
course, a 640x480 image may be enlarged when printed,
but the quality will deteriorate noticeably. For this
reason, we chose to limit Television's frame
grabs to
2.9 x 2.2 inches (or
2.9 x 1.7 inches for widescreen images).
If you're curious about the actual file we used to create this image, you may download it. Just right-click
here (Mac users: Control-click), choose Save Target
As, Download Image to Disk or something like that (your browser may vary), and then
save the file somewhere on your computer that you can
find again. Open this file with one
of the image-processing applications we recommend
below.
Enlarging Your Frame Grabs: Going Beyond 640x480 Pixels
The frame grabs in Television are of acceptable quality, but only because we kept them fairly small. What if your project needs to print an image larger than 3x2 inches? The answer is to somehow generate more pixels, more dots, from your original image; but how do you do so without having the image degrade in a big pixely mush?
Essentially, you have two options:
- Increase the number of pixels while doing the capture--using, for example, Topaz Moment (explained on page 2), or
- Increase the number of pixels through image-editing software (see below for recommendations).
Software such as the GIMP, Photoshop and IrfanView have gotten smarter and smarter about increasing an image's size while minimizing its distortion. There will always be some distortion, but there's much less now than, say, five years ago.
Moreover, there is software that you can add to Photoshop (a so-called "plug-in") that is expressly designed to make enlargements look as good as possible. One such plug-in is onOne Software's Genuine Fractals, which boasts of being able to "Scale up to 800% [8 times!] without image degradation." In practice, you can use it to increase images four or five times with good results -- if you don't mind shelling out $159.95 for it ($100 for students; as of October 2006).
Here's what it looks like in action; click the image below to see its full interface:
I'm not quite a true believer in Genuine Fractals' abilities, but DV magazine printed a tutorial titled, "Repurposing Video for Print" (read it online) that relies on it to make a printable image out of a video frame grab. Plus, this favorable review of Genuine Fractals has almost convinced me. Still, if you feel like experimenting with other image-enlarging software, you should check out the free trials of:
- BenVista PhotoZoom Pro ($149)
- STOIK Smart Resizer ($49)
Converting
Formats and Modifying Images
To
shift files among formats and to modify images (e.g.,
bumping up the brightness) requires image-processing
software. Fortunately, there are inexpensive options
available.
The
image-processors that come built into Windows and Mac
computers, unfortunately, are crude at best; but a quick
download can solve that problem. Any of the following
applications--ranging from no cost to high cost--will
perform the necessary image processing required of TIFF
and JPEG files. All prices are current as October 2007.
- Windows
- Irfan
Skiljan's IrfanView
- Adobe Photoshop Elements
- Adobe Photoshop
- Mac
- Adobe Photoshop Elements
- Adobe Photoshop
- Windows, Mac, and Linux
- The GIMP
(GNU Image Manipulation Program)
Further
Reading
- Heltzel, Paul, "Good-bye, VHS; Hello, DVD," PC World, www.pcworld.com/reviews/article/0,aid,112029,00.asp
- Harper, Georgia K., "Crash Course in Copyright," The University
of Texas System, www.utsystem.edu/ogc/intellectualproperty/cprtindx.htm
- "Copy protection." Wikipedia, The Free Encyclopedia. 1 Nov 2006, 12:54 UTC. Wikimedia Foundation, Inc. 1 Nov 2006 <http://en.wikipedia.org/w/index.php?title=Copy_protection&oldid=85026281>.
- "Image file formats." Wikipedia, The Free Encyclopedia. 1 Nov 2006, 15:51 UTC. Wikimedia Foundation, Inc. 1 Nov 2006 <http://en.wikipedia.org/w/index.php?title=Image_file_formats&oldid=85051593>.
- "Pixel." Wikipedia, The Free Encyclopedia. 17 Oct 2006,
01:28 UTC. Wikimedia Foundation, Inc. 20 Oct 2006 <http://en.wikipedia.org/w/index.php?title=Pixel&oldid=81908607>.
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